![]() Even the AI in the Witcher 3 is programmed to keep enemies together during fights and you won't see a lone enemy leaving the pack very often. These types of enemies prefer to attack in packs and you can easily get attacked from behind while trying to focus on a single enemy. It's perfect for situations where Geralt is surrounded by many opponents, particularly bandits, drowners and fast moving monsters. The alternate mode for Aard changes the spell into a 360 degree sweep that knocks opponents back (and sometimes down) from multiple angles. This comes in handy both during and out of combat for breaking down doors and clearing debris, and also pushing a single opponent back ready for a counter attack. Aard - Aard Sweep By default, the Aard Sign provides a telekinetic push to shove opponents in front of Geralt out of the way. Ok, let's move onto each of the new modes. The exact duration varies depending on the selected Sign, but it's significantly longer than the normal Sign mode. Then, to use a Signs advanced mode you simply hold down the usual Sign button (R2 on PS4) and wait a moment for the Sign to "supercharge". So for example, even if you unlocked the Aard Sweep ability, you wouldn't be able to use it unless you placed it in one of the "active" slots in the center of the character screen. Only skills placed in an active slot will be usable. ![]() ![]() After that, the alternate mode must be placed in a slot on the Active skill tree first. It doesn't matter where you distribute the points but you should focus on increasing the column of the Sign you're interested in first. YouTube gameplay video How to use the Alternative Mode Before you can unlock any of the alternate modes you need to spend at least 6 Ability Points in the Signs section of the Character screen. If you would like to see gameplay of all the Alternate Signs in action then click the link below, otherwise keep reading. Just like the original Sign though, the supercharged version still leans towards particular scenarios and encounters - this needs to be taken into consideration when comparing them like for like. Kind of like a supercharged version of the original spell, these alternate modes modify the way the Sign behaves and in all cases it's a welcomed change. ![]() Those of you battling through the early stages of the game might not have had the opportunity to unlock or explore the alternate modes just yet, but let me start by saying that the fun really begins once these are available. In this post I'll be discussing the alternate modes and giving you my opinion as to which is the best. The default spells are fairly simple, that is until you unlock the Alternate Modes and the Signs change dramatically. In the Witcher 3 you're given five Signs to choose from: Yrden, Quen, Igni, Axii and Aard. ![]()
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